Arm and
Hand in Motion

Live on Jan. 2025

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The arm and hand handbook

Anatomy book for artists about arms and hands in motion!

Arms and hands have the greatest range of motion of all body parts, which means a massive number of possible positions. We captured the form of arms and hands in all significant poses.

Dynamic-movements

Dynamic movements

The various arm and hand muscles get flexed and extended in dynamic movements, and their form changes with each position. Thus we get unique shapes for each new posture.

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From every angle

For this book, we developed a new way to do 3D scans, which can capture all the nuanced shapes of an arm from every angle.

Whether it is flexed, extended, abducted, adducted, supinated, pronated, or in between – it’s all covered.

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Female and Male

Explore detailed differences in surface forms of male and female arms and hands in motion and learn the anatomy behind them!

Each of us is different, and there are a lot of individual variations in males and females, yet you can learn general trends.

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Simple to complex system

Start with simple shapes to build the complex organic forms of the arm and hand. This book features 1st and 2nd level blockouts of the upper extremities to help you understand their form.

Next to the blockouts, you will find color-coded muscle diagrams and 3D scans of realistic surface anatomy for various arm and hand positions.

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Gain confidence

Understand bony landmarks and muscles that create the surface of the shoulder, upper arm, forearm, and hand to become more confident in your art.

Companies with
our books in their
daily workspace

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Industry expert
experiences and uses

Arda Koyuncu​

Art Director

– Riot Games

I highly recommend incorporating this resource in your workflow even if your preferred medium is not sculpting…

Tiago Rios

Character Artist

– Santa Monica Studio

The book gives literally hundreds of easy tips for new and experienced sculptors interested…

Frederic Daoust

Sr. Character Artist

– Epic Games

Anatomy for Sculptors books are my go to references for whenever I’m sculpting a character….

Check out our other books!

Understanding
the human figure

Anatomy of
Facial Expression

Form of the
Head and Neck

Yuri

Arda Koyuncu

Art Director

– Riot Games

Regardless of your skill level, there is always something to learn and better when it comes to anatomy. Whether you are sculpting a character yourself, or giving feedback to your teams, finding good visual reference can be challenging.

Anatomy for Sculptors books are a great reliable resource that will make this knowledge easy to understand and accessible. There are a wide range of breakdowns from simple, isolated forms to more complicated, from young to old, from human to animal anatomy. Not only do they make the process easier, they also provide new ways of looking at shapes, structure and flow.

I highly recommend incorporating this resource in your workflow even if your preferred medium is not sculpting.
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Tiago Rios

Tiago Rios

Character Artist

– Santa Monica Studio

The book gives literally hundreds of easy tips for new and experienced sculptors interested in pursuing their anatomy studies but not sure how to begin.

To me, the most helpful section was the head and legs, the head for its complexity and amount of very tiny muscles composing it; the legs for its shapes and silhouette. 

The book doesn`t only teach you the name of the muscles but more importantly shows you how the muscles interact to form the big forms.

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Frederic Daoust profile pic epic games

Frederic Daoust

Senior Character Artist

– Epic Games

Anatomy for Sculptors books are my go to references for whenever I’m sculpting a character. 

The books have all the information I need as a sculptor and are super well organized to easily find whatever area of the body I am working on. The way they simplify shapes to help modelers understand them in three dimensions is something I haven’t seen done that well in other anatomy references books and that I find particularly helpful. 

I highly recommend those books to anyone looking to learn anatomy or for any sculptor  to have on hand to quickly find specific anatomy references. 

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